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The Warrior System

1,865 bytes added, 16:53, 25 June 2017
When do I take a hit?
you score a strike, you should not pause and wait for the hit to take effect -
rather you should continue to fight, even if this means that your enemy receives
more hits than they can actual ‘take’. This is a far more authentic attitude tocombat.<br>
Here are some examples to help.<br>
:'''A Bad Hit'''<br>
:A spearman hits you a couple of times in the knee (an illegal and unsafe shot)and then proceeds to slide the weapon upwards until he eventually finds yourupper leg. Do not take this hit.<br>
:'''A Good Hit'''<br>
:A strike lands on your upper arm. It is well within the target area. You feel it - iteven stings for a second but is unlikely to result in a bruise. Your response toit is natural and immediate, of course you are going to take it.<br>
:'''A Marginal Hit (1)'''<br>
:A spear grazes past you, possibly the blade came into contact with you—orwas it the shaft? You are wearing mail and you barely notice it. If you hadn’tseen it, you would not have been aware of it at all. In reality, it would not havecaused an injury - it would have been a miss. You should not take this shot—more shot—more importantly, your attacker should not expect you to.<br>
:'''A Marginal Hit (2)'''<br>
:A sword strikes you on the arm. It is very near the elbow. Difficult to tell in theheat of battle whether it was upper arm or not, you’re having to think a bit toohard about it.<br>This last one is tricky isn’t it? It’s your call. If you have more than one hit, thenmaybe the sporting thing to do would be to take it. If you are a Levy with onlyone hit, do yourself a favour and ignore it—he can probably do better.<br>It should be obvious from the above that what we are requiring is a greaterlevel of sportsmanship and some give and take. This should increase as thecombatant moves through the ranking system. The combatant with three hitscan afford to behave with more largesse and honour than the new combatantwith only one hit.
==The Ranking System==
All combatants, existing or new, will be allocated field ranks. Once they have
been given these ranks by the appropriate officers, or their deputies, then and
only then may they allocate to themselves a number of hits. There are four
battlefield ranks, the names of which are mostly intended for administrative
purposes.
These ranks have no bearing on any ranking system that may be employed
at a local group level. However, it is hoped that in awarding local ranks,
group leaders will take into account the progress and field rank of combatant
members.
There are four battlefield ranks:
* <big>Levy</big>
* <big>Militia</big>
* <big>Warrior</big>
* <big>Warlord</big>
These general terms apply throughout Regia, regardless of ethnic background.
As time goes on, more work will be done on supplying members of different
backgrounds with more appropriate ‘ethnically specific’ titles and ranks, as
well as information to assist the combatant in portraying that rank.
Central to this concept is the idea that combatants should be portraying more
specific characters and their clothing and behaviour should be appropriate to
that persona. For example, those dressed for the Levy, or to an extent, the
Militia, should not be barking orders, while those dressed as Warlords should
be taking a greater role in the command of the armies.
All new members will begin at the first rank, that of ‘Levy’. They will be able
to take only one hit. However, because of the new format, there are two competitive
clashes, and so the new member gets more actual combat than was
previously the case.
As the combatant progresses through the ranks of Militia and Warrior, they will
receive an extra hit at each rank.
Promotion through the ranks is based upon a variety of criteria, with each successive
promotion becoming more and more difficult to obtain.
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