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The Warrior System

1,985 bytes added, 16:10, 25 June 2017
The Hits System
==The Hits System==
Central to the new format is a change to a multiple hits system. This means
that the old ‘armour rules’ system, where warriors could ignore strikes to their
arms and legs according to their armour, has been discontinued.
Now, all combatants play by the same rules, regardless of the armour they are
wearing.
However, combatants will be graded at various ranks, and will receive a number
of hits (initially 1-3) based upon their battlefield rank (See the ranking system).
The wearing of armour now forms part of the new ranking structure. However,
other considerations, such as training and quality of general kit, join with the
armour to determine the number of hits that a combatant can take.
 
===Scoring a Hit===
There is also a change to the way in which we fight. Previously, combat was
conducted under the ‘metal kills’ rule – whereby any touch of the metal part of
a weapon caused instant death. In extremis, this meant that even the lightest,
accidental tap with a weapon would have to be regarded as a hit. This has now
been changed so that the onus is on the attacker to score a ‘convincing’ hit.
 
It is the responsibility of the person
making the strike to communicate
that they have done so, either
by the nature of the strike or by
other means. It is not acceptable
to simply tell your opponent that
you have hit them – if you have to
do so, the hit was most probably
not worth taking. A well-delivered
strike is very rarely ignored and
almost never requires discussion
or explanation.
When a hit is struck, the person
receiving the hit should make
every effort to acknowledge the
hit by a grunt or shout of feigned
pain, or otherwise.
 
A ‘Hit’ is defined as:
A clear strike of measured weight, delivered to any legal target area. The weight of the hit should be heavy enough to be felt, taking into account the recipient’s clothing and any armour, though it should never be so hard as to cause a person of reasonable firmness undue pain or injury.
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